Returning to form?

It’s been over a year since I updated this blog so I should probably tell you what I’ve been up to. While I was working on my main XNA project, Meteor Engine, I have also been unemployed most of the time, just getting by with a bit of freelance web developer work here and there. Last April I got a full time job and it’s been great most of the time, but the company financial difficulties so they made tough choices I wasn’t happy about. Now it’s back on the job hunt for me. With my much improved experience, hopefully my job hunt now will go much quicker than last time.

So while I’m keeping an eye on my own budget, I decided to get back into the C#/XNA programming I was familiar with. This also means I am taking a new angle.

Previously I was focusing a lot on making a graphics engine. Going back where I left off, I was going to be making a shooter game. The blog will shift focus to “I actually will be making some GAEMS!!!” this time around. So my goal is to start with some base code I have and make a finished game from it.

The graphics engine could be a tool I can now add to my arsenal for making a game and it’s very likely I’ll use it here. My journey into developing the game will begin with my next post.